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欧陆风云4 欧陆风云4汉化版 欧陆风云4秘籍
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欧陆风云4是款策略类游戏。欧陆风云4汉化版游戏中,玩家的主要场景就是在一张地图上进行,有点类似文明,不过文明要比这个复杂的多。游戏的全部过程都是在一张地图上完成包括内政、外交、战争等,游戏中出现的战役中超过千件任务是历史上真实发生过的大事件,游戏的各种国家经济系统也使用高度拟真的方式。这部仅仅是在玩游戏,也是在对历史和经济学的复习。
 
欧陆风云4汉化版安装说明:
1. 解压缩
2. 载入镜像
3. 安装游戏
4. 复制CODEX文件夹下的免费补丁到游戏目录覆盖
5. 运行游戏
游戏配置
中央处理器(CPU):Intel® Pentium® IV 2.4 GHz
或 AMD 3500+
内存(RAM):2 GB
硬盘空间(Hard Drive Space):2 GB可用硬盘空间
显卡(Video Card):NVIDIA® GeForce 8800 或 ATI Radeon® X1900
显存(Graphics Memory):512MB(推荐1024MB)
分辨率(Resolution):至少为1024×768
声卡(Sound Card):Direct X-compatible
DirectX 版本:DirectX 9
三键鼠标(3-Button Mouse):需要
键盘(Keyboard):需要
音箱(Speakers):需要
网路连接(Internet connection):针对多人游戏
 
欧陆风云4汉化版秘籍:
全建筑核心文化宗教修改方法[8]
复制代码到TXT文档然后放到decisions目录下,全建筑决议自带改核心宗教,目前为止只能一次改一个省份
country_decisions = {
全建筑核心文化宗教 = {
potential = {
ai = no
}
allow = {
ai = no
}
effect = {
random_owned_province = {
limit = {
NOT = { has_building = cathedral }
}
add_building = tradecompany
add_building = plantations
add_building = farm_estate
add_building = textile
add_building = weapons
add_building = wharf
add_building = refinery
add_building = temple
add_building = courthouse
add_building = spy_agency
add_building = town_hall
add_building = college
add_building = cathedral
add_building = armory
add_building = training_fields
add_building = barracks
add_building = regimental_camp
add_building = arsenal
add_building = conscription_center
add_building = dock
add_building = drydock
add_building = shipyard
add_building = grand_shipyard
add_building = naval_arsenal
add_building = naval_base
add_building = constable
add_building = workshop
add_building = counting_house
add_building = treasury_office
add_building = mint
add_building = stock_exchange
add_building = marketplace
add_building = trade_depot
add_building = canal
add_building = road_network
add_building = post_office
add_building = customs_house
add_building = fort1
add_building = fort2
add_building = fort3
add_building = fort4
add_building = fort5
add_building = fort6
change_religion = owner
add_core = this
}
}
ai_will_do = {
factor = 1
}
}
省份文化变更 = {
potential = {
ai = no
}
allow = {
ai = no
}
effect = {
random_owned_province = {
limit = {
has_owner_culture = no
NOT = { culture_group = ROOT }
}
change_culture = owner
}
}
}
省份宗教变更 = {
potential = {
ai = no
}
allow = {
ai = no
}
effect = {
random_owned_province = {
limit = {
has_owner_religion = no
NOT = { religion = ROOT }
}
change_religion = owner
}
}
}
获得核心 = {
potential = {
ai = no
}
allow = {
ai = no
}
effect = {
random_owned_province = {
limit = {
NOT ={
is_core = ROOT
}
}
add_core = ROOT
}
}
}
}
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